There seem to be mixed opinions on Self Publishing, or being an ‘Indie Author’, that run rampant among both readers and other authors. Regardless of where you are in your publishing journey, you’ve probably already considered doing it all yourself—and if you haven’t, that day is coming… First of all, if you’re expecting me to tell you that self publishing is better or worse than traditional publishing, you’re about to be disappointed. Every author is unique, so every single one of them will have different experiences with their publishing process. Just because traditional publishing did wonders for Author A, doesn’t mean Author B will see the same level of success. Vice versa for self publishing. Ultimately, whether or not you self publish is a choice for you and you alone. However, if you do choose to self publish, there are a lot of things to consider and you’ve got a lot more work ahead of you than your traditionally published peers if you want to do it better, and break through the...
ROLEPLAYING VS DICE ROLLING, THE VALUE OF STORYTELLING AS A DUNGEON MASTER, AND WHAT IT MEANS AS A WRITER. This topic has come up a lot on social media recently. As a former hardcore pen & paper roleplayer, and current author, I figured I might have a unique perspective that will at least be an entertaining read, if not help some of you with your games, or your approach to novels. Now, I’ve covered some of my thoughts in previous blog entries. You can go hunt them down and read those first if you’d prefer, but it totally isn’t necessary. Without further ado, let’s get into it… after all, this is going to be fairly long. Why now? With the popularity of Stranger Things, many people around the world are being exposed to Dungeons & Dragons for the first time. They get to watch kids on screen have a blast playing a game they have no understanding of, and for some that piques their interest. So they jump online, or talk to friends, and try to gain an understanding of this strange gam...
Enchanting on Ayrelon offers many benefits, and many challenges. The majority of enchantments are temporary, and often come with side effects. Enchantments can be placed on living things or inanimate objects. Their strength and duration depend greatly on both the caster and the resilience of the target. The more powerful the enchanter, the stronger their enchantments can be and the longer they will last. However, the side effects will also be more severe. Living flesh, for example, can be imbued with greater strength, haste or increased stamina. These forces provide benefit for a time, but also degrade that flesh and can cause permanent damage. Such enchantments also suffer from diminishing returns, due to that degradation. A horse might be enchanted to run faster and farther than normal, but those effects cannot be persisted indefinitely without causing the poor creature’s death. The same is true of enchantments placed upon inanimate objects. Objects imbued with spells also degrade as...
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